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Character Creator
POINT-BUY BUILDER
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How GURPS works: When you attempt something risky, roll 3 six-sided dice (3d6). Roll equal to or under your skill number to succeed. A 10 succeeds 50% of the time. A 14 succeeds ~91% of the time. Rolling a 3 or 4 is always a critical success. Rolling a 17 or 18 is always a critical failure.
100 pts remaining of 100
Attributes: 0
Secondary: 0
Traits: 0
Skills: 0
Total: 0
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✍ Backstory Generator
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